Examples
Last updated
Last updated
Below are quick usage examples for each minigame included in Glitch Minigames:
local success = exports['glitch-minigames']:StartFirewallPulse()
if success then
print("You completed the hack!")
else
print("You failed the hack")
end
end)
-- Custom Parameters
local success = exports['glitch-minigames']:StartFirewallPulse(3, 2, 10, 8, 30, 120, 40)
🧠 Backdoor Sequence
local success = exports['glitch-minigames']:StartBackdoorSequence(3, 20, 20, 3, 2.0, 3, 6, {'W', 'A', 'S', 'D'}, 'W, A, S, D only')
if success then
print("Sequence hack successful!")
else
print("Sequence hack failed!")
end
local success = exports['glitch-minigames']:StartCircuitRhythm()
if success then
print("Rhythm game completed!")
else
print("Rhythm game failed")
end
end)
-- Custom Settings
local success = exports['glitch-minigames']:StartCircuitRhythm(4, {'A','S','D','F'}, 150, 800, 15, "normal", 5, 3)
local success = exports['glitch-minigames']:StartSurgeOverride()
if success then
print("Surge Override successful!")
else
print("Surge Override failed")
end
end)
-- Random Key Mode
local success = exports['glitch-minigames']:StartSurgeOverride({'E', 'F'}, 30, 2)
local success = exports['glitch-minigames']:StartCircuitBreaker(2, 1, 1000, 5000, 5000, 0 10000, 3000, 30000)
if success then
print("Circuit successfully breached!")
else
print("Circuit breach failed!")
end
local success = exports['glitch-minigames']:StartDataCrack(3)
if success then
print("Data successfully cracked!")
else
print("Failed to crack data!")
end
local success = exports['glitch-minigames']:StartBruteForce(5)
if success then
print("Password successfully cracked!")
else
print("Failed to crack password!")
end
local success = exports['glitch-minigames']:StartDrilling()
if success then
print("Successfully completed drilling!")
else
print("Drilling failed!")
end
local success = exports['glitch-minigames']:StartVarHack(5, 5)
if success then
print("VAR hack successful!")
else
print("VAR hack failed!")
end
local success = exports['glitch-minigames']:StartPlasmaDrilling()
if success then
print("Successfully completed plasma drilling!")
else
print("Plasma drilling failed!")
end
-- Custom Difficulty
local success = exports['glitch-minigames']:StartPlasmaDrilling(7)
if success then
print("Completed difficult plasma drilling!")
else
print("Failed difficult plasma drilling!")
end